The previous page introduced Gauss's idea: a geometry is fixed by its metric, the distance between nearby points. Lecture 11 puts that to work on the simplest curved space, the surface of a sphere, and then climbs one dimension to the space of a closed universe.
Why spheres?#
A sphere is special because it is homogeneous and isotropic within its own surface: a two-dimensional creature living on it finds every point and every direction equivalent. That is exactly the property our universe has on large scales. So the curved spaces cosmology needs are spheres (positive curvature), flat space, and their negatively curved relative.
The 2-sphere#
Take the sphere in ordinary three-dimensional space, and label points with the usual polar angles: measured down from the -axis and around it. Consider two points that differ by and , and change one angle at a time:
- Change : you move along a great circle (a meridian) of radius , so .
- Change : you move around a circle of latitude, whose radius is — zero at the poles, largest at the equator — so .
The two displacements are perpendicular, one along a meridian and one along a circle of latitude. Pythagoras then gives the metric:
In words
ds squared equals R squared (d theta squared plus sine squared theta d phi squared )
Now the key move: forget the three-dimensional space. A two-dimensional creature needs only the coordinates and this formula to do all of its geometry. Gauss's "inner properties" are all here.
Guth also shows a brute-force route that needs no pictures. Write , , , use the chain rule for , , , and add . After several uses of , the same metric comes out.
Circles on a sphere
A creature on a sphere of radius stands at the North Pole and walks a distance along the surface in every direction, tracing a circle. What is the circle's circumference? Check it for the equator.
Set up
Walking distance from the pole along a meridian means . The circle is the set of points at that , with running from 0 to .
Use the metric
Along the circle only changes, so and the circumference is .
The equator
The equator is at , so its circumference is , while a flat plane would give . The ratio is : circles on a sphere are smaller than their radius suggests. That is how the creature can detect curvature without leaving its world.
One dimension up: the 3-sphere#
A closed universe has three space dimensions, so we need the three-dimensional analogue: the 3-sphere, the set of points
In words
x squared plus y squared plus z squared plus w squared equals R squared
in a four-dimensional Euclidean space. Nobody can picture four dimensions, and Guth's advice is: usually don't; the equations are enough. One crutch helps, though. Pretend the fourth coordinate is time. At each "moment" , the slice through the 3-sphere is an ordinary 2-sphere of radius : it appears as a point at , grows to radius at , and shrinks back to a point at .
To give the 3-sphere coordinates, add a new angle measured from the -axis, just as was measured from the -axis:
In words
w equals R cos psi , the square root of x squared plus y squared plus z squared equals R sine psi
Then multiply the 2-sphere formulas for by . The recipe repeats in any number of dimensions: add an axis, add an angle measured from it, and multiply the old coordinates by its sine. The angles range over , and .
Now find the metric as before. Changing alone moves along a circle of radius : . Changing and alone moves on a 2-sphere of radius . And the two kinds of displacement are perpendicular. Changing or leaves unchanged, so the part of the four-dimensional dot product vanishes. In the remaining directions, changing rescales all three by a common factor — a radial move — while changing or moves tangentially along a sphere. So once again the squares add:
In words
ds squared equals R squared [d psi squared plus sine squared psi (d theta squared plus sine squared theta d phi squared ) ]
This, Guth says, is precisely the space of a closed universe: homogeneous and isotropic. (Unlike flat space, it is also finite in volume.)
Coordinates are arbitrary#
In curved space there is no single natural coordinate system, and coordinates are not distances. A useful alternative to is
In words
u is defined as sine psi , ds squared equals R squared [ du squared over 1 minus u squared plus u squared (d theta squared plus sine squared theta d phi squared ) ]
(using ). Two warnings come with it. First, each value of below 1 labels two points, one on each "hemisphere" in ; is the equator between them. Second, near the origin () the factor is almost 1, and the metric becomes the ordinary flat metric in polar coordinates — the space is locally Euclidean, as Gauss's theorem promises. Isotropy about the origin is obvious in this form; homogeneity is still true but hidden, because moving the origin corresponds to a rotation in the four-dimensional space.
Summary#
- On a 2-sphere, varying gives and varying gives ; they are perpendicular, so .
- The 3-sphere gets a third angle , and : the space of a closed universe.
- With the metric becomes , visibly flat near the origin.
- Once the metric is known, the embedding space can be forgotten: the geometry is fully inside the metric.