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Open CosmologyPhysics & cosmology: four years, plus a graduate year

The metric of a sphere and of a closed universe

Measuring distance on a sphere with angles, then going up one dimension to the 3-sphere — the shape of space in a closed universe.

You need this first

Full reading path (16 pages)
  1. Vectors (8.01)
  2. Position and velocity in one dimension (8.01)
  3. Acceleration in one dimension (8.01)
  4. Motion in two dimensions and projectiles (8.01)
  5. Newton's laws of motion (8.01)
  6. The universal law of gravitation (8.01)
  7. The homogeneous expanding universe (8.286)
  8. Why a static universe cannot work (8.286)
  9. The expanding sphere and the equation for a(t) (8.286)
  10. The Friedmann equation (8.286)
  11. Open, closed and flat universes (8.286)
  12. The closed universe as a cycloid (8.286)
  13. The age of the universe and the Big Bang singularity (8.286)
  14. The age of a closed universe from H and Ω (8.286)
  15. The open universe and the age of any matter universe (8.286)
  16. Non-Euclidean geometry (8.286)
On this page · 5 sections
  1. Why spheres?
  2. The 2-sphere
  3. One dimension up: the 3-sphere
  4. Coordinates are arbitrary
  5. Summary

The previous page introduced Gauss's idea: a geometry is fixed by its metric, the distance between nearby points. Lecture 11 puts that to work on the simplest curved space, the surface of a sphere, and then climbs one dimension to the space of a closed universe.

Why spheres?#

A sphere is special because it is homogeneous and isotropic within its own surface: a two-dimensional creature living on it finds every point and every direction equivalent. That is exactly the property our universe has on large scales. So the curved spaces cosmology needs are spheres (positive curvature), flat space, and their negatively curved relative.

The 2-sphere#

Take the sphere x2+y2+z2=R2x^2 + y^2 + z^2 = R^2 in ordinary three-dimensional space, and label points with the usual polar angles: θ\theta measured down from the zz-axis and ϕ\phi around it. Consider two points that differ by dθd\theta and dϕd\phi, and change one angle at a time:

  • Change θ\theta: you move along a great circle (a meridian) of radius RR, so ds=R dθds = R\,d\theta.
  • Change ϕ\phi: you move around a circle of latitude, whose radius is Rsin⁡θR\sin\theta — zero at the poles, largest at the equator — so ds=Rsin⁡θ dϕds = R\sin\theta\,d\phi.

The two displacements are perpendicular, one along a meridian and one along a circle of latitude. Pythagoras then gives the metric:

Metric of a 2-sphere
ds2=R2(dθ2+sin⁡2θ dϕ2)ds^2 = R^2\left(d\theta^2 + \sin^2\theta\,d\phi^2\right)
In words

ds squared equals R squared (d theta squared plus sine squared theta d phi squared )

Source: 8.286 Lecture 11 transcript, p. 7; slides 19–20

Now the key move: forget the three-dimensional space. A two-dimensional creature needs only the coordinates θ,ϕ\theta, \phi and this formula to do all of its geometry. Gauss's "inner properties" are all here.

Guth also shows a brute-force route that needs no pictures. Write x=Rsin⁡θcos⁡ϕx = R\sin\theta\cos\phi, y=Rsin⁡θsin⁡ϕy = R\sin\theta\sin\phi, z=Rcos⁡θz = R\cos\theta, use the chain rule for dxdx, dydy, dzdz, and add dx2+dy2+dz2dx^2 + dy^2 + dz^2. After several uses of cos⁡2+sin⁡2=1\cos^2 + \sin^2 = 1, the same metric comes out.

Worked example

Circles on a sphere

A creature on a sphere of radius RR stands at the North Pole and walks a distance rr along the surface in every direction, tracing a circle. What is the circle's circumference? Check it for the equator.

Set up

Walking distance rr from the pole along a meridian means θ=r/R\theta = r/R. The circle is the set of points at that θ\theta, with ϕ\phi running from 0 to 2π2\pi.

Use the metric

Along the circle only ϕ\phi changes, so ds=Rsin⁡θ dϕds = R\sin\theta\,d\phi and the circumference is 2πRsin⁡(r/R)2\pi R\sin(r/R).

The equator

The equator is at r=πR/2r = \pi R/2, so its circumference is 2πR2\pi R, while a flat plane would give 2πr=π2R2\pi r = \pi^2 R. The ratio is 2/π≈0.642/\pi \approx 0.64: circles on a sphere are smaller than their radius suggests. That is how the creature can detect curvature without leaving its world.

One dimension up: the 3-sphere#

A closed universe has three space dimensions, so we need the three-dimensional analogue: the 3-sphere, the set of points

3-sphere in four dimensions
x2+y2+z2+w2=R2x^2 + y^2 + z^2 + w^2 = R^2
In words

x squared plus y squared plus z squared plus w squared equals R squared

in a four-dimensional Euclidean space. Nobody can picture four dimensions, and Guth's advice is: usually don't; the equations are enough. One crutch helps, though. Pretend the fourth coordinate ww is time. At each "moment" ww, the slice through the 3-sphere is an ordinary 2-sphere of radius R2−w2\sqrt{R^2 - w^2}: it appears as a point at w=−Rw = -R, grows to radius RR at w=0w = 0, and shrinks back to a point at w=+Rw = +R.

Slicing a 3-sphere: each slice at fixed w is an ordinary sphere, computed from x² + y² + z² = R² − w². Stacking them gives the 3-sphere.

To give the 3-sphere coordinates, add a new angle ψ\psi measured from the ww-axis, just as θ\theta was measured from the zz-axis:

The new angle ψ
w=Rcos⁡ψ,x2+y2+z2=Rsin⁡ψw = R\cos\psi, \qquad \sqrt{x^2 + y^2 + z^2} = R\sin\psi
In words

w equals R cos psi , the square root of x squared plus y squared plus z squared equals R sine psi

Source: 8.286 Lecture 11 slides, slide 21

Then multiply the 2-sphere formulas for x,y,zx, y, z by sin⁡ψ\sin\psi. The recipe repeats in any number of dimensions: add an axis, add an angle measured from it, and multiply the old coordinates by its sine. The angles range over 0≤ψ≤π0 \le \psi \le \pi, 0≤θ≤π0 \le \theta \le \pi and 0≤ϕ<2π0 \le \phi < 2\pi.

Now find the metric as before. Changing ψ\psi alone moves along a circle of radius RR: ds=R dψds = R\,d\psi. Changing θ\theta and ϕ\phi alone moves on a 2-sphere of radius Rsin⁡ψR\sin\psi. And the two kinds of displacement are perpendicular. Changing θ\theta or ϕ\phi leaves ww unchanged, so the ww part of the four-dimensional dot product vanishes. In the remaining (x,y,z)(x, y, z) directions, changing ψ\psi rescales all three by a common factor — a radial move — while changing θ\theta or ϕ\phi moves tangentially along a sphere. So once again the squares add:

Metric of a 3-sphere
ds2=R2[dψ2+sin⁡2ψ(dθ2+sin⁡2θ dϕ2)]ds^2 = R^2\left[d\psi^2 + \sin^2\psi\left(d\theta^2 + \sin^2\theta\,d\phi^2\right)\right]
In words

ds squared equals R squared [d psi squared plus sine squared psi (d theta squared plus sine squared theta d phi squared ) ]

Source: 8.286 Lecture 11 transcript, pp. 14–15

This, Guth says, is precisely the space of a closed universe: homogeneous and isotropic. (Unlike flat space, it is also finite in volume.)

Coordinates are arbitrary#

In curved space there is no single natural coordinate system, and coordinates are not distances. A useful alternative to ψ\psi is

The u coordinate
u≡sin⁡ψ,ds2=R2[du21−u2+u2(dθ2+sin⁡2θ dϕ2)]u \equiv \sin\psi, \qquad ds^2 = R^2\left[\frac{du^2}{1 - u^2} + u^2\left(d\theta^2 + \sin^2\theta\,d\phi^2\right)\right]
In words

u is defined as sine psi , ds squared equals R squared [ du squared over 1 minus u squared plus u squared (d theta squared plus sine squared theta d phi squared ) ]

(using du=cos⁡ψ dψ=1−u2 dψdu = \cos\psi\,d\psi = \sqrt{1-u^2}\,d\psi). Two warnings come with it. First, each value of uu below 1 labels two points, one on each "hemisphere" in ww; u=1u = 1 is the equator between them. Second, near the origin (u≪1u \ll 1) the factor 1/(1−u2)1/(1-u^2) is almost 1, and the metric becomes the ordinary flat metric in polar coordinates — the space is locally Euclidean, as Gauss's theorem promises. Isotropy about the origin is obvious in this form; homogeneity is still true but hidden, because moving the origin corresponds to a rotation in the four-dimensional space.

Summary#

  • On a 2-sphere, varying θ\theta gives ds=R dθds = R\,d\theta and varying ϕ\phi gives ds=Rsin⁡θ dϕds = R\sin\theta\,d\phi; they are perpendicular, so ds2=R2(dθ2+sin⁡2θ dϕ2)ds^2 = R^2(d\theta^2 + \sin^2\theta\,d\phi^2).
  • The 3-sphere x2+y2+z2+w2=R2x^2 + y^2 + z^2 + w^2 = R^2 gets a third angle ψ\psi, and ds2=R2[dψ2+sin⁡2ψ(dθ2+sin⁡2θ dϕ2)]ds^2 = R^2[d\psi^2 + \sin^2\psi(d\theta^2 + \sin^2\theta\,d\phi^2)]: the space of a closed universe.
  • With u=sin⁡ψu = \sin\psi the metric becomes R2[du2/(1−u2)+u2(…)]R^2[du^2/(1-u^2) + u^2(\ldots)], visibly flat near the origin.
  • Once the metric is known, the embedding space can be forgotten: the geometry is fully inside the metric.

Symbols on this page

Show the 11 symbols used here
θ\theta theta
Polar angle: measured from the north pole (0) to the south pole (π). Say it: “theta” (sounds like “thay-ta or thee-ta”).
π\pi pi
The ratio of a circle's circumference to its diameter, π ≈ 3.14159. Say it: “pi”.
ϕ\phi phi
Azimuthal angle (longitude), running from 0 to 2π around the axis. Say it: “phi” (sounds like “fye”).
ψ\psi psi
The extra angle of the 3-sphere: how far round the closed universe a point is. Say it: “psi” (sounds like “sigh”).
≈\approx approximately equal
Is approximately equal to. Say it: “is approximately”.
≡\equiv identical to
Is defined as (or is identically equal to). Say it: “is defined as”.
≪\ll much less than
Is much less than. Say it: “is much less than”.
≤\le less than or equal
Is less than or equal to. Say it: “is less than or equal to”.
sin⁡\sin sine
Sine of an angle. Say it: “sine”.
cos⁡\cos cosine
Cosine of an angle. Say it: “cos”.
zz z
A Cartesian coordinate, with x, y (and w on the 3-sphere). Say it: “z”.

Tap or click a symbol in a formula to see the same explanation. All symbols: symbols and notation.

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Check your understanding

  1. On a sphere of radius RR, what is the distance dsds when only the angle ϕ\phi changes by dϕd\phi, at polar angle θ\theta?
  2. Why can the squares of the θ\theta and ϕ\phi displacements simply be added?
  3. What is the metric of a 3-sphere of radius RR?
  4. Why does the closed universe use a 3-sphere?
0 of 4 answered

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